Gaming and Libraries Update

- “…the year gaming caught the imagination of libraries…” “Top 10 Library Stories of 2007,”American Libraries, December 2007
“In an uncharacteristically (for our profession) viral and rapid way, videogame services in libraries broke through the niche, cult-like status that had relegated them to something only geeky nerds did at home in the basement,” she adds.
Game is still on…
In “Gaming and Libraries Update: Broadening the Intersections” Levine adds to the growing body of content documenting gaming and libraries.In her previous “Gaming and Libraries: Intersection of Services,” (LTR 42:5) Levine identified the various gaming and videogame-related activities occurring in libraries — public, school, and college — as well as explained gaming activities outside the library domain.
In this issue, Levine focuses on unique videogame services libraries are implementing. “We will hear from nine innovators in the field, each of whom spent 2007 taking gaming in libraries in new directions, providing inspiration and leadership.”
May 2008
In Smart Libraries Newsletter This MonthTriple I Takes Big Bite of Big Apple
"During this period of uncertainty in the library automation industry, Innovative Interfaces has continued its steady influx of new clients and major contracts," reports Marshall Breeding in "Innovative Interfaces Expands Its NYC Presence."
"Among the company's successes, two recent awards stand out, that of a unified system for the New York Public Library and another one for the New York Art Resources Consortium. These major contracts represent the appeal of Innovative's Millennium system across major public, research, and museum libraries as well as the company's ability to consistently expand its client base."
Virtual Migration
In "Qwaq: Why a Duck?" Tom Peters discusses Qwaq Forums, a platform for three-dimensional virtual training, workshops, conferences, and other live interactive events. "After approximately two years of fairly intense exploration and development of library services, collections, and information experiences in existing virtual worlds...some librarians are beginning to explore and perhaps 'colonize' other emerging virtual worlds," notes Peters.
Also in May's Issue of Smart Libraries




